LOOM integrates traditional textile crafts with digital inspiration, blending vintage cross-stitch patterns, video game aesthetics, antique Danish samplers, Windows 98 imagery, and cursive text. Developed during an artist residency at the Experimental Weave Lab, curated by Elizabeth Ashdown & Philippa Brock, this research seeks to provoke dialogue on the intersection of art, technology, and early computing culture. Through interdisciplinary collaboration, experimentation, and documentation, LOOM aims to challenge conventional notions of craftsmanship and digital artistry. The project unfolds over phases of research, production, collaboration, and dissemination, ultimately contributing to a deeper understanding of the evolving role of handmade craftsmanship in our digital age.
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